Didžiausia renginio erdvė, kurioje pamatysi ir galėsi išbandyti naujausius vaizdo žaidimus ir žaidimų įrangą iš viso pasaulio.
AČIŪ UŽ PUIKŲ SAVAITGALĮ!
IKI KITO KARTO!
VEIKLOS IR PRAMOGOS
LIETUVIŠKŲ ŽAIDIMŲ PARODA
Dedikuota erdvė, kurioje galėsite susipažinti su naujausias kuriamais ir jau išleistais lietuviškais žaidimais, pabendrauti su kūrėjais, sužinoti apie karjeros galimybes Lietuvos žaidimų industrijoje.
ŽAIDIMŲ KULTŪROS KONFERENCIJA
Pranešėjai iš visos Europos dalinsis savo patirtimi, įspūdžiais ir gyvenimiškomis istorijomis tam, kad galėtumėte ne tik atrasti, bet ir suprasti žaidimų pasaulį, jo privalumus ir trūkumus
KONFERENCIJOS PROGRAMA 05.21 / ŠEŠTADIENIS /
LITEXPO SALĖ 1.1
“Art vs business. Running an indie game studio”
Vladimir SLAV, Coldwild Games
Coldwild Games is a six-year-old indie game development studio which experiments with game genres and gameplay mechanics, placing player experiences first. In this talk, Vladimir describes the growth of his studio from 2 to 7 people, his work principles, and the choices the team makes when working on the games.
“How to make an Indie game without any money?”
Max MRAZ, solo developer
A story behind the development of classic RPG inspired games Yarntown, which transformed Bloodborne into Zelda-like adventure, and Ocean’s Heart, which got a successful multiplatform commercial release.
“Not all heroes fight – everyday life in ‘This War of Mine'”
Aleksander KAUCH, 11 bit studios
War always happens at somebody’s doorstep. It’s always affecting common people and destroys their lives. We, as 11 bit studios, tried to show how difficult it is for people like you and me to live during a conflict. Accountant, cook, teacher, dancer, salesman… are all forced to be heroes or villains. What choices lead to either of these paths and how much needs to be sacrificed to survive? I’ll describe the core concepts behind This War of Mine, how we enforced players to make choices they do not want to and how our game is a hero by itself.
“The insights and inspiration behind a creative process”
Fawzi MESMAR, AAA game designer
This talk explores what ideas are, where do they come from and what is originality. It also aims to help audiences of all creative walks in the games industry to come up with more ideas and an insight into the creative process and inspiration.
“Playing in the times of adversity”
Marijam DIDŽGALVYTĖ, The Chinese Room
Violence in videogames, misogyny, radicalisation in videogames… These are all valid concerns that our industry must tackle, but just for an hour here, let’s celebrate all the community building and reciprocal altruism that individuals are nurturing in the space of videogames. Especially in current uncertain times, it is more important than ever to mark and encourage heroic acts of solidarity, teamwork and signals of compassion that run deeply in our imaginative digital worlds. The session will leave the listener encouraged and inspired to cherish and cultivate alliances of kindness in times of adversity.
KONFERENCIJOS PROGRAMA 05.22 / SEKMADIENIS /
GameDev Education Panel:
“Are universities a scam (because nobody hires juniors)?”
Renata TILMANTAITĖ (Wargaming), Darius KNIŪKŠTA (Edukraftas), Olegas PRIDIUKAS (Gamedev.Camp)
Despite the ever-increasing demand for game development related talent, the vast majority of studios are looking for mid-to-senior people. In this panel, we’ll try to discuss the situation of gamedev education and possible ways to better start your career in games industry.
“The art and worldbuilding of ‘Lost in Random'”
Olov REDMALM, Zoink – A Thunderful Studio
Learn about the creative process behind Lost in Random; how its art team went about exploring a dark fairytale and how a whole game world sprung out of a living die (with arms and legs) and the theme of randomness.
“Development of Unity sample game ‘Gigaya'”
Ulas KARADEMIR, Unity
Gigaya is a living game sample that the Unity team is creating and powering with Unity tech. Let’s take a look behind the scenes and explore how it was created, how it showcases the ecosystem of Unity tools and features, and how it can help to bring your own game to life.
“PR – the most overrated and underappreciated part of marketing”
Vaiva VITKUTĖ, All in! Games
Public relations is an ambiguous subject that is often misunderstood. This talk will deconstruct what PR in video games is and discuss the fallacies surrounding it.
“Where does the fun in video games come from, anyway?”
Andrea ZAMPEDRI, Nordcurrent
Andrea will explore the concept of fun in video games and how to approach it when designing your interactive experiences. How we can use a theory of fun and various concepts of understanding to increase this aspect in your games.