Utilizing the Present

GameOn will launch the Pro Session track this year – a specialized, strategy-oriented get-together of influencers, decision-makers, and doers to utilize the opportunities the video game phenomenon provides to drive society forward.

Embracing the Future

The game industry is on the cusp of the next big paradigm shift and there is an array of potential catalysts – mixed reality, metaverse, blockchain, artificial intelligence, neuro-link, geopolitics, and recession – to name a few. How will we climb the ladder of chaos?

IP RIGHTS

In one day session “IP Rights Protection at the Age of AI” we will discuss the ways creators can use and protect intellectual property.

The session is supported by the Lithuanian Council for Culture.

This session is funded by

AI TOOLS

We will also discuss various areas, risks, and opportunities that the development of artificial intelligence is providing to creative industries.

The session is co-organized by law firm TRINITI JUREX.

This session is co-organized with

Speakers

Aurelija

RUTKAUSKAITĖ

TRINITI JUREX
Managing Partner

Przemysław

WALASEK

Taylor Wessing
Partner

Ewa

KRZEMIEŃ

EK Legal
Advocate

Karolina

POTRAWKA

SSW Pragmatic Solutions
Associate

Dori

ADAR

Finetuners.ai
CEO

Yaraslau

KOT

Playcus
Head of Business Development

Boğaç

EROZAN

Riot Games
EMEAI Legal Team Lead

Ieva

KATINĖ

State Patent Bureau of the Republic of Lithuania
Acting Head of Inventions Division

Žygimantas

ČERNEVIČIUS

Nordcurrent
Lawyer

Vaidas

GECEVIČIUS

CHARK Studio
Producer

Schedule

FRIDAY, OCTOBER 18

12:00 – 12:30

Greetings and Opening Remarks
Aurelija Rutkauskaitė, TRINITI JUREX

12:30 – 13:00

Games Are Not Patentable. Are They?
Ieva Katinė, State Patent Bureau

13:00 – 13:30

Game Elements Subject to Copyright Protection and Means of Their Protection on the Digital Single Market
Karolina Potrawka, SSW Solutions

13:30 – 14:00

AI Regulation and the Video Game Industry
Yaraslau Kot, Playcus

14:00 – 14:45

Implementing AI Pipelines in Game Companies
Dori Adar, finetuners.ai

14:45 – 15:15

Coffee Break

15:15 – 16:00

Accessibility of Video Games to Individuals with Disabilities
Przemysław Walasek, TaylorWessing

16:00 – 16:30

Good Practices in IP Clearance in Video Games
Ewa Krzemień, EK LEGAL

16:30 – 17:00

AI vs Creativity: Pros and Cons
Vaidas Gecevičius, CHARK Studio

17:00 – 18:00

Panel Discussion: Legal Challenges and the Future of Video Games
moderated by Aurelija Rutkauskaitė, TRINITI JUREX

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